#pragma once

// class id enumerations
enum CLASSID
{
	// *** Core ***
	kCLASSID_UNKNOWN				= 1<<0,
    kCLASSID_BASEOBJECT				= 1<<1,
	kCLASSID_BASEGAME				= 1<<2,
	kCLASSID_PLAYER					= 1<<3
};